Last time I played a computer game smartphones weren’t even on the market. The other day I got the app game called Monument Valley, a game that was awarded the best by Apple in 2014. So yes, I’m very late into it. What got my eyes on it was a screenshot months ago, and only later on did I look it up and saw it was a game. As autumn has already settled on the Swedish West Coast, I gave it a shot. Monument Valley is a beauty of perspectives and the game is rather relaxing, with soothing music and sound effects. The game is a design monster, it has no goals, no time limits, no chase, no killing, nothing you can fail with. It’s just a relaxing passage where you interact with the architecture in the game.
We knew we were trying to make a game about architecture and so drew a lot of inspiration from the artist M. C. Escher, whose work incorporates impossibility into architecture in a way that, to us, suggested possibilities for gameplay. – Ken Wong
There is a campaign to make Monument Valley into LEGO.
My Lego Ideas project is inspired by the Monument Valley game, and aims to capture the journey through a creative 3-D experience. This set includes four minimalist landscape themes that are modular and interactive; featuring rotating walkways, platforms, pillars, staircases, bridges and water wheels; along with three main characters, Ida, Totem and Crow. It is an original Lego design concept with visually attractive elements that are appealing and intriguing to a wide audience.